Witcher 3 dev discusses redefining the open-world genre

By: Eddie Makuch

image The Witcher 3: Wild Hunt  aims to redefine the open-world genre by making “every inch” of the gameworld compelling and believable, according to to game director Konrad Tomaszkiewicz. “Think about closed-world games,” Tomaszkiewicz told Examiner .

“Their storytelling is usually quite good because fewer possibilities for gamers mean that developers can plan more and concentrate solely on the finite number of locations in thegame.” “We want to take that quality and extend it to an open world,” he added. “We want every inch of the world you’ll traverse to be interesting and believable. That’s our way of redefining [the open-world genre].”

To do this, Tomaszkiewicz said CD Projekt Red must deliver new experiences to gamers within the world as they travel between in-game destinations. “There was a time when open world gameplay meant that you just had to travel from point A to point B with nothing to do in between,” he said.”Nowadays, there’s like a second game between point A and B. If you want, you can forget that point B even exists.”

The Witcher 3: Wild Hunt launches in 2014 for Xbox One, PlayStation 4, and PC. For more, check out GameSpot’s previous coverage .

Source: GameSpot

Let me know what you think :)

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 1,046 other followers

Like Cyn’s Workshop? Help out with a small donation.


July 2013
« Jun   Aug »

Currently Reading

%d bloggers like this: