Epic: Next-gen dev costs to double

By:  Eddie Makuch Next-generation development will come at a price. Epic Games chief technology officer Tim Sweeney said at the Montreal International Game Summit (attended by GamesIndustry International) that he anticipates Epic will be able to make future platform games for “only about double the cost” of current-generation titles. And it could have been higher. Sweeney added that Epic’s first next-gen technology demo, the 2011 “Samaritan” … Continue reading Epic: Next-gen dev costs to double

Deus Ex dev bothered by industry’s violent focus

By: Eddie Makuch Warren Spector, who led design on the original Deus Ex and is currently working for Disney on the Epic Mickey franchise, is uncomfortable with the industry’s focus on shooters and violence. Speaking to Eurogamer Germany (via Eurogamer), the designer called on developers to use their skills to create more believable characters, not just authentic-looking guns. "Can you imagine what games would look … Continue reading Deus Ex dev bothered by industry’s violent focus

Infinity Blade Epic’s ‘most profitable game’

By: Eddie Makuch Tim Sweeney reveals in terms of man years invested, iPhone and iPad game more profitable than Gears of War, believes free-to-play will spur industry growth. Speaking during the Game Developers Conference in Taipei recently (attended by Gamasutra), Epic Games CEO Tim Sweeney revealed that Infinity Blade is the company’s most profitable game ever. “The most profitable game we’ve ever made, in terms … Continue reading Infinity Blade Epic’s ‘most profitable game’