Gears Of War Movie Back In Development

By: Sean O’Connell Stop us if you’ve heard this one before, but Hollywood appears ready to move forward with an adaptation of the third-person shooter game Gears of War, with Scott Stuber on board to produce and guide the film through production. Why am I being such a naysayer about a Gears of War movie? Probably because we first wrote about the possibility of a Gears adaptation back in 2007, with follow … Continue reading Gears Of War Movie Back In Development

Epic: Next-gen dev costs to double

By:  Eddie Makuch Next-generation development will come at a price. Epic Games chief technology officer Tim Sweeney said at the Montreal International Game Summit (attended by GamesIndustry International) that he anticipates Epic will be able to make future platform games for “only about double the cost” of current-generation titles. And it could have been higher. Sweeney added that Epic’s first next-gen technology demo, the 2011 “Samaritan” … Continue reading Epic: Next-gen dev costs to double

Square Enix Signs Deal For Unreal Engine 4

By: Alex The Final Fantasy series has always been known for its excellent graphics, especially in pre-rendered cutscenes. Over the last few years, that has been achieved with Square Enix’s Crystal Tools. But recently, Square Enix has decided to sign up for a multi-title deal with Epic Games for the latest version of their globally popular graphics engine Unreal Engine 4. The Unreal Engine has … Continue reading Square Enix Signs Deal For Unreal Engine 4

Sony bringing updated 3D headset to TGS

By: Eddie Makuch Sony will showcase a new 3D virtual reality headset during this month’s Tokyo Game Show, according to a new video from the company’s official YouTube account. The video (below) highlights an updated version of the HMZ 3D headset Sony launched last year. The device shown includes a front-facing camera, a feature that was not included with previous iterations of the technology. Head-mounted … Continue reading Sony bringing updated 3D headset to TGS

Infinity Blade Epic’s ‘most profitable game’

By: Eddie Makuch Tim Sweeney reveals in terms of man years invested, iPhone and iPad game more profitable than Gears of War, believes free-to-play will spur industry growth. Speaking during the Game Developers Conference in Taipei recently (attended by Gamasutra), Epic Games CEO Tim Sweeney revealed that Infinity Blade is the company’s most profitable game ever. “The most profitable game we’ve ever made, in terms … Continue reading Infinity Blade Epic’s ‘most profitable game’

E3 2012: Microsoft Press Conference Live Blog

By: Darryl Kaye   (@DarrylGU) The wait is almost over folks, E3 2012 is just about to kick off with Microsoft’s E3 press conference, live from Los Angeles. Microsoft has already jumped the gun with a few different announcements, like the new Gears of War title called Gears of War Judgement. We also know we’ll be seeing some more information Halo 4. However, beyond that, Microsoft … Continue reading E3 2012: Microsoft Press Conference Live Blog

Epic claims victory in Silicon Knights suit

By: Eddie Makuch, News Editor The legal dispute between Epic Games and Silicon Knights over the Unreal Engine 3 stemming back to 2007 has reportedly ended. Epic Games’ vice president and cofounder Mark Rein tweeted this afternoon that a jury found for Epic on all counts. Silicon Knights originally took Epic Games to court in July 2007, saying the Unreal Engine maker broke contracts with … Continue reading Epic claims victory in Silicon Knights suit

Epic Games pushing for ‘quantum leap’ in next-gen hardware power

By: Eddie Makuch, News Editor Epic Games is calling on Microsoft and Sony to offer bleeding-edge visuals with the next wave of consoles, and it believes the Unreal Engine 4 can spur such an advancement in fidelity. In an interview published today at Wired, Epic Games design director Cliff Bleszinski said the company’s proprietary Unreal Engine 4 needs to be at the forefront of next-generation … Continue reading Epic Games pushing for ‘quantum leap’ in next-gen hardware power